
Get a Reinforcing Exhortation and you are over a 100 and can stand in melee pretty well while you flank and spank. Add in weapon and shield style, Reckless Assault, and you have a deflection score around 70 - 80. You can make a tanky rogue by dumping intellect and adding those points into a maxed Resolve. Dumping Resolve makes a squishy class even squishier and exposes you to being frequently interrupted.

With their bonuses to endurance and health a good Con score really adds up but you are starved for points. A Barbarian wants high Might, Intellect, Perception and Dexterity. This frees up a lot of stat points for Dexterity and Perception. Also a Rogue can get by fine with only a four intellect (four is the lowest at which you can chain-prone someone with Tall Grass). With all of their bonuses to damage a Rogue can easily drop. A Rogue can and will prone most enemies one at a time while a Barbarian needs some debuffs and/or accuracy buffs to have a chance of getting Carnage prones.Īnother advantage that Rogues have is more flexible stats. Using Tall Grass a Rogue will have +18 accuracy over a Barbarian (base value & Reckless Assault) and a +20% hit to crit rate. A rogue, on the other hand, excels with killing one tough mob at a time.

Killing large groups of trash mobs are great for a Barbarian with Carnage but I don't find large groups of trash mobs overly threatening. With White March II having a higher level cap the need for a Rogue will increase.

Any class can get to level 10 or 11 in Mechanics but to get to 13 or above you need a Rogue. Rogues can start with level three Mechanics which saves a huge amount of skill points.
