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Blacksmith3d vs zbrush
Blacksmith3d vs zbrush













blacksmith3d vs zbrush
  1. #BLACKSMITH3D VS ZBRUSH HOW TO#
  2. #BLACKSMITH3D VS ZBRUSH SOFTWARE#
  3. #BLACKSMITH3D VS ZBRUSH PROFESSIONAL#
  4. #BLACKSMITH3D VS ZBRUSH FREE#

#BLACKSMITH3D VS ZBRUSH HOW TO#

If I learn to draw characters later, will it be useful for me if I learn how to design 3D objects and items for now?Īre the technical things you mentioned (I include logo designs, advertisement animations, data visualizations etc.) and 3d objects designed with different applications and different trainings? So if I take 3d education, will I not have learned them?Īs I mentioned, which program should I choose to draw and sell the products that people want?

blacksmith3d vs zbrush

Is it reasonable to design 3d objects for this? After gaining experience, I want to earn a little extra income by drawing things that people want on the internet and sending them to them or by selling the things I have drawn. There is another issue that I can't decide on. Maybe I can fix the geometry, but I can't do complicated subjects such as logarithm, equation, derivative and integral. I spend 70% of my day on the computer, so I have a lot of time for practice.

blacksmith3d vs zbrush

I will take a course on youtube and udemy for 1 year. So if I start directly from 3d, will I have a hard time? I have no experience in these works.(like 2d or 3d)ĭo I need to start from 2d in order to do 3d? I think it's pretty much Thank you very much for your reply :) To avoid cost problems and being overburdened from too many stuff, i'd recommend Blender.

#BLACKSMITH3D VS ZBRUSH FREE#

IDK about free versions for students, but they should exist. In practice you may need indeed multiple tools to be most efficient. I can't befriend it, because i was used to those other tools before. Luxology Modo: Very good for organic modeling, easy to use.īlender: Many features, but UI is very special. Softimage XSI (no longer exists, may have been merged into 3Ds Max meanwhile): Very good for character animation. The differences are very big.ģDs Max: Alround tool.

#BLACKSMITH3D VS ZBRUSH SOFTWARE#

I can tell what i have worked with, and which strengths and weaknesses various software had for me personally. Reading further i see you're not a beginner like i have assumed initially. But for characters i think it's some yes. Little drawing skill is needed for the latter. There also is a big difference between character modeling and technical stuff (I include logo designs, advertisement animations, data visualizations etc. So you need less artistic skill, but you still need the eye to judge what's right or wrong. This is because on computers you can tweak and change until it is right. Then, later i found i can do character modeling quite well. I could not get anatomy right for difficult poses. But at some point i concluded my skill is not good enough. When i was a kid, i wanted to become comics artist. You can learn all this while learning the program, but there is no way around of knowing such topics, which build on some math.ĭo any of these programs require the ability to draw manually on paper? When i started to use 3Ds Max i already had prior programming experience on 3D transformations and knowledge about various meshing methods (triangles, subdivision surfaces, parametric surfaces). No, but those programs are MUCH harder and complex than 2D stuff like Photoshop or Illustrator. Then you see if you like to work on purely virtual art with computers, or if you prefer to stick at real pencil and paper, wood and knife, etc. Usually you try such programs because you have prior artistic intentions, interests, talent and experience. If you don't know the answer to those questions, then maybe you ask the wrong question all together. Please ! Can you recommend me program ? 🙂

#BLACKSMITH3D VS ZBRUSH PROFESSIONAL#

They usually recommend Maya as it is used in most professional films, but let me ask here as well.īlender, on the other hand, is a fun and comfortable program that is constantly evolving, but for a professional job, they call it 3DS Max or Maya. Which program do you think I should master so that I can work in a company for this kind of additional income job and in case of being unemployed in the future? You know, this is used a lot, especially in the game industry. I mean, for example, if someone tells me to do the following, I do it, as if paying money. I'm studying at university and after studying well in one of these programs for 1 year and improving myself, I want to serve on certain sites and earn additional income while studying. modeling from scratch, I am looking for courses for this, but there are a ton of programs. I want to learn 3D object, character etc. I'm unfamiliar with this topic, that's why I asked. First of all, do any of these programs require the ability to draw manually on paper? How much if needed? Does it require math?















Blacksmith3d vs zbrush